Brant can be found talking to a young boy living with the Troupe.
Morrias: “Welcome back, Brant! I... I heard a lot of voices coming from the mist. It's scary...”
Brant: “Don't be afraid, Morrias. They're all friends from the troupe, people we've sailed with. You said you want to be a captain, right? Sailing has its own trials-sea monsters, storms, whirlpools, undercurrents, you name it. When such challenges arise, you've got to trust your helm and your crew. They'll stand by you through thick and thin, and your job is to guide them safely through it all, till you reach the journey's end.”
Morrias: “I understand... Everyone has been so good to me, always looking out for me. When I grow up, I'll be a great captain and take care of them too!”
Brant: “That's the spirit, kiddo! You've already got the heart of a captain, and that's no small feat. You're the captain of your own ship! Bravery like that deserves rewards. Here, take this.”
Morrias: “Wow, Captain Sparrow's Legends! Thanks, Brant! And... can I maybe have a sip of the stuff you like to drink? The Troupe Strength?”
Brant: “Ah, well... Ahem! That's a special brew for captains who've faced the fiercest storms. When you're ready, your own glass of Troupe Strength will be waiting.”
Morrias: “Really? I'll work for it!”
Rover walks up to Brant as he finishes talking to the boy. (3 Choices)
Rover: “Troupe Strength?”
Brant: “It's a drink made of Waterlamps, fermented, distilled, and aged to perfection. Not for young ones, of course. We brew it ourselves, each of us with our preferred strength. It's not worth much, but it's one of the few pleasures we can have here...”
Rover: “Kids here really seem to trust you.”
Brant: “As the captain, it's my duty to be the crew's compass. This face must not show any fear or sorrow.”
Rover: “About the Reverberations in the sea mist...”
Brant: “This isle is fraught with hidden threats. Many who were banished never made it to join us, claimed by the Tacet Discords. Their Reverberations became part of the mist…”
Brant: Those who did make it have their own dreams to chase. Some will eventually leave to follow the call of their hearts, their silhouettes forever etched into the mist. We hope they find their promised lands. The troupe may be a safe harbor, but it's certainly not the final destination of their journey. We honor their names and stories in our plays, passing their legacy down through the crew. Beriarti the Fire Eater, Toscanini the Night Watcher, Fernando the Fish Killer... Their stories remain vivid in my memory. One day, I'll compile them into a book. Mark my words. Over the years, we've bid farewell to many and welcomed countless new faces... It seems this cycle will never end.
Rover: “Why were you banished?”
Brant: “When I was a boy, I saw the Sentinel's statue in the Cathedral of Mercury. Curiosity led me to point at the statue and ask, "How can you say it's the Sentinel when no one has ever laid eyes on it?" I didn't know the consequences that would follow. That question earned me a pilgrimage. At the time, I thought it was some grand adventure.”
Brant: “On the Pilgrim's Sail, I was cared for by other Fools who shared what little they had and shielded me from the grim reality with their kindness and smiles. But all I could do was watch... as they passed away, one by one. From that day forward, I swore to wipe away the tears of the innocent. Every adventurer needs a rest, and every ship must find a port. For us, that meant finding a sanctuary. When we finally reached this forsaken isle, the destination of our pilgrimage, we fought the Tacet Discords to claim our territory and scavenged what we could from the ship's wreckage. From that, we built all this...”
Rover: “A remarkable achievement. There's something bittersweet in that.”
Brant: “Though the night may be long, the dawn always follows! That, my friend, is what we should set our sights on.”